Audience uses & gratification
Convergence - When two different media platforms come together to make a media product
acronym for audience demographic - GRACE
Distribution - the way different media is presented to its audience
Below the line advertising - pamphlets so targeting a smaller audience
Time shifting - when a programme is stored to be re aired as a different time ITV and ITV+1
Active audience
- When an audience is able to interpret and have their own opinion of media texts and seek there own gratification
Passive audience
- A passive audience accepts all the messages that are encoded in a media text and don't have their own opinions and are unable to interpret
The uses and Gratification theory
Blumler & Katz
uses + gratification
P.I.E.S
The uses and gratifications theory assumes audiences actively seek out media to satisfy individual needs
What are their underlying motives for using said media?
Personal identity
acronym for audience demographic - GRACE
Distribution - the way different media is presented to its audience
Below the line advertising - pamphlets so targeting a smaller audience
Time shifting - when a programme is stored to be re aired as a different time ITV and ITV+1
Active audience
- When an audience is able to interpret and have their own opinion of media texts and seek there own gratification
Passive audience
- A passive audience accepts all the messages that are encoded in a media text and don't have their own opinions and are unable to interpret
The uses and Gratification theory
Blumler & Katz
uses + gratification
P.I.E.S
The uses and gratifications theory assumes audiences actively seek out media to satisfy individual needs
What are their underlying motives for using said media?
Personal identity
- Finding reinforcements for personal values
- Finding models of behaviour
- Identifying with valued others (in the media)
- Gaining insight into ones self
Information
- Finding out about reverent events and conditions in immediate surroundings, society and the world
- Seeking advice on practical matters or opinion and decision choices
- Satisfying curiosity and general interest
- Learning; self-education
- Gaining a sense of security through knowledge
Entertainment
- Escapism, or being diverted, from problems
- Relaxing
- Filling time
- Emotional release
- Sexual gratification
Social interaction & integration
- Gaining insight into circumstances of others; social empathy
- Identifying with others and gaining a sense of belonging
- Finding a basis for conversation and social interaction
- Having a substitute for real-life companionship
Good notes on the Uses & Grats theory! Nice bit of revision for you...
ReplyDeleteMiss C